Rotate a 2D Point
Falk0ner, вс, 06/07/2008 - 15:35.
const
PIDiv180 = 0.017453292519943295769236907684886;
procedure Rotate(RotAng: Double; x, y: Double; var Nx, Ny: Double);
var
SinVal: Double;
CosVal: Double;
begin
RotAng := RotAng * PIDiv180;
SinVal := Sin(RotAng);
CosVal := Cos(RotAng);
Nx := x * CosVal - y * SinVal;
Ny := y * CosVal + x * SinVal;
end;
PIDiv180 = 0.017453292519943295769236907684886;
procedure Rotate(RotAng: Double; x, y: Double; var Nx, Ny: Double);
var
SinVal: Double;
CosVal: Double;
begin
RotAng := RotAng * PIDiv180;
SinVal := Sin(RotAng);
CosVal := Cos(RotAng);
Nx := x * CosVal - y * SinVal;
Ny := y * CosVal + x * SinVal;
end;
Взято с сайта http://www.swissdelphicenter.ch/en/tipsindex.php
around another 2D Point
const
PIDiv180 = 0.017453292519943295769236907684886;
procedure Rotate(RotAng: Double; x, y, ox, oy: Double; var Nx, Ny: Double);
begin
Rotate(RotAng, x - ox, y - oy, Nx, Ny);
Nx := Nx + ox;
Ny := Ny + oy;
end;
procedure Rotate(RotAng: Double; x, y: Double; var Nx, Ny: Double);
var
SinVal: Double;
CosVal: Double;
begin
RotAng := RotAng * PIDiv180;
SinVal := Sin(RotAng);
CosVal := Cos(RotAng);
Nx := x * CosVal - y * SinVal;
Ny := y * CosVal + x * SinVal;
end;
PIDiv180 = 0.017453292519943295769236907684886;
procedure Rotate(RotAng: Double; x, y, ox, oy: Double; var Nx, Ny: Double);
begin
Rotate(RotAng, x - ox, y - oy, Nx, Ny);
Nx := Nx + ox;
Ny := Ny + oy;
end;
procedure Rotate(RotAng: Double; x, y: Double; var Nx, Ny: Double);
var
SinVal: Double;
CosVal: Double;
begin
RotAng := RotAng * PIDiv180;
SinVal := Sin(RotAng);
CosVal := Cos(RotAng);
Nx := x * CosVal - y * SinVal;
Ny := y * CosVal + x * SinVal;
end;
Взято с сайта http://www.swissdelphicenter.ch/en/tipsindex.php
Отправить комментарий